Practical Problem Solving Activities

Practical Problem Solving Activities-37
The activity can then be repeated to hone & flesh out a few of the best ideas.Number of Players 2 Duration of Play 5 minutes to play each round 15-20 minutes for discussion How to Play 1.

Tell players that the goal with 6-8-5 is to generate between 6-8 ideas (related to the meeting objective) in 5 minutes. The group can ask questions of each player, but this is not a time for a larger brainstorming session. Players can further develop any ideas that were presented by the group as a whole or can sketch new ideas that emerged since the last round.

They can continue to work on separate ideas, or begin working on the same idea.

If the process is taking too long, or if no one seems to know how the work gets done, it’s time to staple yourself to something and see where it goes.

Number of Players 2–10 Duration of Play 1–2 hours How to Play Strategy Use the object as a focusing device.

Object of Play The Semantic Environment Canvas will help you understand the language, rules, and power dynamics that make it possible for people to accomplish their purposes in particular situations—or hinder them from doing so. If you have more than six people, consider breaking them into groups and assigning separate environments to each group.

Duration of Play 20 minutes – 40 minutes Materials Required To run a good session, you will need: Strategy When collaborating, people must be clear they’re using language in the same ways.Prepare enough paper for everyone to have about 10 boxes per round. As the group is gathering, distribute sheets of paper to each player. Tell the players to sit silently and sketch out as many ideas as they can until the timer ends — with the goal of reaching 6-8 ideas.Or instruct the group on how to make their own 2×2 grid by drawing lines in their notebook. Introduce the game and remind players of the objective for the meeting. The sketches can and should be very rough — nothing polished in this stage. When the time runs out, the players should share their sketches with the rest of the group. With time permitting, repeat another few rounds of 6-8-5.However, they often take the words they use for granted; they don’t question their meaning.Other collaborators may understand them differently. Mapping the semantic environment clarifies the language people use and the expectations they bring to an interaction. ) For example: Object of play You can use the Draw Toast exercise to introduce people to the concepts of visual thinking, working memory, mental models and/or systems thinking.It’s designed to keep players on task by limiting them to sketch in small boxes and work fast in a limited amount of time.6-8-5 can be used on any product or concept that you want to brainstorm, and have the best results with a heterogenous group (people from product, marketing, engineering, design…).Part of the reason we end up with under-developed ideas is that we stick with the first good idea we have — rather than taking the time to explore complementary approaches.6-8-5 is designed to combat this pattern by forcing us to generate lots of ideas in a short period of time.Through this exercise, a group will create a memorable, visual story of their core process.After it is completed, this artifact can be used to identify opportunities to improve or educate others involved in the process.

SHOW COMMENTS

Comments Practical Problem Solving Activities

The Latest from www.naslediert.ru ©